Sand Loop Level 87 Solution Walkthrough | Sand Loop 87
How to solve Sand Loop level 87? Get instant solution for Sand Loop 87 with our step by step solution & video walkthrough.



Sand Loop Level 87 Guide: The Moonlight Train Puzzle
This level is a beast. You aren't just painting a simple icon here; you're building a "Moonlight Train" scene with a split background. Sand Loop 87 is technically a logic level—specifically a "Key Unlocking" challenge—but the real enemy is the sheer number of Ice Blocks cluttering your supply tray. You have multiple high-number blocks (25, 15, 35) that act like walls, and a critical Red Key locked behind layers of ice.
The hook here is deception. The canvas looks peaceful with its big blocks of blue and cyan, but the tray below is a chaotic mess of frozen blockers. If you don't melt the ice in the correct sequence, you'll run out of conveyor slots before you even start the train.
Sand Loop Level 87 Solution: The Moonlight Train Scene
Let's break down the pixel art you're aiming for. It's surprisingly complex compared to earlier levels.
- Color Palette Deep Dive: You're juggling five distinct colors.
- Dark Blue: The night sky (top half).
- Cyan: The water/ground (bottom half).
- White: Clouds and reflections.
- Yellow: The moon, star, and train windows.
- Purple: The train itself.
- The "Danger Zones": The train tracks. There is a thin purple line separating the top dark blue sky from the bottom cyan area. It's extremely easy to accidentally pour Dark Blue into the Cyan zone if your timing is sloppy. The other danger zone is the train windows—tiny yellow dots inside a purple block. Precision is mandatory.
- Fill Order Prediction: You generally build from the bottom up. The Cyan water and White reflections fill first. Then the Purple train body. Then the Dark Blue sky and White clouds. However, the tray dictates you might need to grab accessible colors (like Cyan) early just to clear space.
Tackling the "Ice Wall" in Sand Loop Level 87
The specific obstacle in Sand Loop Level 87 isn't just one block; it's the clustered Ice Wall on the right side.
Look at the tray layout. You have a Red Key buried on the far right, guarded by a massive 35-count Ice Block. Above that is a 25-count and a 15-count. This right-hand section is a fortress. You cannot access the bottom reserve of Purple and Blue cups until you chip away at this wall.
The trap is trying to be too balanced. If you try to lower all the ice counts evenly, you will choke your 5-slot conveyor limit. You must focus fire on specific ice blocks to delete them completely and free up grid space.
Sand Loop Level 87 Step-by-Step Walkthrough
This level punishes hesitation. You need a rhythm to keep the conveyor moving while grinding down those high-HP ice blocks.
1. Breaking the Initial Ice (The Top Layer)
Your first priority is grid management. You start with 0/5 slots filled.
- Ignore the Red Key for a moment.
- Look at the top center. There is a 25-count Ice Block sitting right in the middle, blocking prime real estate.
- Immediately start queuing Cyan and Dark Blue cups. You need to hit that center 25 block and the right-side 25 block aggressively.
- Don't overfill. Keep 1 slot open. Send 3-4 cups, wait for the pour, then send more. If you clog the belt, you can't cycle the colors needed to break specific ice blocks.
2. The Red Key Rush
Once you've cleared the top layer of simple cups and dented the ice, shift focus to the right side.
- You need Red cups (or whatever matches the specific lock/ice weakness, though here it's mostly about volume of pours adjacent to the ice). Actually, wait—Sand Loop mechanics usually mean filling cups adjacent to ice breaks it.
- You need to clear the cups next to the Red Key. The key is trapped behind a 35 Ice Block.
- Keep pouring Cyan for the bottom background. This is a "safe" pour that generates progress while clearing the cups sitting next to the ice blocks. Every cup you use from the tray that is touching an ice block counts as a "hit" on that block.
- Prioritize using the White and Cyan cups sitting directly next to the 35 Ice Block. Drain them.
3. Navigating the Conveyor Flood
When you finally grab the Red Key, the lock at the bottom center opens.
- Warning: This releases a huge cache of Blue and Purple cups.
- If your conveyor is full (5/5) when you unlock this, you might get deadlocked if the new cups block your ability to pick up others.
- Ensure you have at least 2 empty slots on the conveyor before you snag that key.
- Once the lock opens, the Purple cups become available. Now you can paint the train.
4. Precision Painting: The Train & Sky
Now you are in the endgame. The ice is gone, the key is used.
- The Train: Send Purple cups, but sandwich Yellow cups in between them for the windows. Do not send a solid block of 5 Purple cups, or you'll paint over the windows.
- The Sky: The top half is Dark Blue and White. This is dangerous because the White clouds are irregular.
- Watch the dispenser nozzle. When it switches to the cloud section, only send White cups. A single Dark Blue cup here will ruin the cloud definition.
- Finish with the Yellow moon. It's at the very top left, so it will be one of the last things you fill. Save 2-3 Yellow cups for the very end.
Keep the rhythm steady. Don't panic when the ice counts are high; just keep the adjacent cups moving to chip them down. Good luck with Sand Loop 87!


