Sand Loop Level 97 Solution Walkthrough | Sand Loop 97
How to solve Sand Loop level 97? Get instant solution for Sand Loop 97 with our step by step solution & video walkthrough.




Sand Loop Level 97 Guide: The Pixel Shark Puzzle
The "Pixel Shark" level is a deceptive beast. At first glance, it looks like a standard painting job—a cool blue shark swimming in yellow sand. But don't let the cute pixel art fool you. Sand Loop Level 97 is strictly an Ice Breaking level disguised as a painting challenge.
This level isn't about artistic finesse initially; it's a brute-force logic puzzle. You are staring down massive HP walls (Health Points) that block your progress. The hook here is the severe mismatch between your slot capacity (only 5 slots!) and the sheer volume of cups needed to chip away the "30" and "20" HP Ice Blocks at the bottom. The pastel Cyan needed for the ice looks dangerously similar to the darker Blues needed for the shark's fins, making mis-taps incredibly punishing.
Sand Loop Level 97 Solution: The Shark & The Sand
Before you start tapping, look at the canvas on the top screen. You need to mentally separate the layers of this image, or you will run out of cups before the shark has a tail.
Color Palette Deep Dive
- Cyan (Primary): This is the dominant color for the shark's body. It is also the Key Breaker color for the Ice Blocks below.
- Dark Blue: Used sparingly for the shark's fins, outline details, and the bubbles rising to the surface.
- White/Pale Cream: The shark's underbelly. This is easy to miss until late in the level.
- Orange/Yellow: The massive background fill.
The "Danger Zones"
The biggest trap on this canvas is the Bubbles. They are small, isolated pixels of Dark Blue floating in the Orange sand. If you pour your Orange sand too aggressively (trying to fill the background quickly), you will accidentally overwrite the pixels meant for the bubbles. Once those pixels are contaminated with Orange, getting them back to Blue is a nightmare that wastes precious ammo.
Fill Order Prediction
Logic dictates a strict order here. Because the Ice Blocks act as gates, you are forced to play Cyan first. You literally cannot access the bottom reserves without spending Cyan. Therefore, the Shark's body gets painted first by necessity. The background Orange should be your absolute last priority.
Tackling the "30 HP" Ice Walls in Sand Loop Level 97
The defining obstacle of Level 97 is the Stacked Ice Wall protecting the bottom feeders.
On the left, you have a stack: a 6 HP block on top of a massive 30 HP block. On the right, a 6 HP block sits on a 20 HP block.
This is a math problem. Each cup you drop on an ice block reduces its count by 1 (or more depending on flow, but assume 1 for safety). You do not have 30 Cyan cups visible on the board right now. This means you have to rely on the Mystery Boxes (?) lining the left and right columns to supply the ammunition needed to break these walls.
The trap? Slot Economy. You have a 5-slot maximum. If you panic and load up your conveyor belt with Orange cups (because you see them available), they will sit on the belt, unable to break the Cyan ice. They will just spin around, clogging your slots. If you fill all 5 slots with useless Orange cups, you enter a "Deadlock." You can't pick up the Cyan cups you need because your hand is full of Orange cups you can't use. Game over.
Sand Loop Level 97 Step-by-Step Walkthrough
This level requires patience. Do not rush. One wrong color in your slot queue can ruin the run.
1. The Initial Cyan Chip-Damage
Your opening move is singular. Ignore the Orange cups. Ignore the Dark Blue cups. Look for Cyan. Start by tapping the available Cyan cups in the top and middle sections. Your goal is the 6 HP blocks sitting on top of the stacks.
- Tap 2-3 Cyan cups.
- Let them hit the blocks.
- Do not fill your bar to 5/5. Keep it at 3/5 max. You need wiggle room.
As the top "6" blocks shatter, they expose the "30" and "20" blocks underneath. Now the real grind starts.
2. Cycling the Mystery Boxes
Now that the top layer is clear, the Mystery Boxes on the sides will start to slide into accessible positions. You have to gamble on them. Tap the Mystery Boxes one by one.
- If it turns Cyan: Great. Send it to the belt immediately to hit the ice.
- If it turns Orange: This is dangerous. Do not put it on the belt yet if the belt is full. Wait until there is a gap in your pour, or hold it until the shark body is mostly done.
- If it turns Dark Blue: Save this for the fins, but prioritize the Cyan flow.
You must maintain a rhythm: Crack a box -> Check Color -> Decide. Do not spam-tap all the question marks at once. If you reveal 5 Orange cups and have no way to dump them (because the Shark body isn't finished and the Ice is still up), you are stuck.
3. Managing the "30" Block (Left Side Priority)
The Left side has the 30 HP block. This is the thicker wall. Focus your fire here. You might notice the "20" block on the right breaks faster. That's fine, but don't neglect the left. Once the right side "20" block breaks, it will unleash a flood of cups from the bottom right reservoir. This is your resupply. Use these new cups to finish off the stubborn "30" block on the left.
4. Painting the Shark (Mid-Game)
By the time the Ice Walls are shattered, your Shark body (Cyan) should be nearly 90% complete just from the runoff of your ice-breaking attacks. Now, switch gears.
- Look for White cups (often hidden in the bottom stash or late mystery boxes) to paint the belly.
- Carefully place the Dark Blue cups. Watch the conveyor belt timing. You need to hit the fins and the floating bubbles.
- Timing Tip: The bubbles are high up in the image. You need to release the Dark Blue cup early on the belt so it catches the "updraft" or pours at the right moment when the nozzle is aligned with the bubble coordinates.
5. The Orange Background Fill
Only when the Shark is pristine—Blue body, White belly, Dark fins—should you unleash the Orange. You likely have a stockpile of Orange cups sitting around or clogging your supply lines. Now is the time to burn them. Open the floodgates. Tap every Orange cup you have. Since the background is the largest area and covers the bottom of the canvas, you can be less precise here. Just ensure you don't accidentally pour Orange over the Shark's face if you missed a spot earlier.
Once the sand settles and the background fills, the level is yours. The key was respecting the "30" HP block and not choking your 5-slot limit with the wrong colors.


