Sand Loop Level 139 Solution Walkthrough | Sand Loop 139
How to solve Sand Loop level 139? Get instant solution for Sand Loop 139 with our step by step solution & video walkthrough.




Sand Loop Level 139 Guide: The Green Valley Sunrise Puzzle
This level features a nice pixel art piece I call "Green Valley Sunrise." It depicts rolling green hills, a bright cyan sky, and a prominent orange sun. While the image looks peaceful, the puzzle itself is a logic-heavy "extraction" mission.
Level 139 isn't about speed; it's about digging. You start with the colors you need for the final details (the Sun) buried at the very bottom of the tray, locked behind ice gates. You cannot paint freely here. You are forced to follow a strict demolition order to get to the goods.
Color Palette Deep Dive
- Cyan: The dominant background sky. You have a lot of these in the center cluster.
- Lime Green: The lighter shade used for the foreground hills.
- Dark Green: Used for the shadows and the peaks of the hills.
- Orange: Reserved exclusively for the Sun. Critical Note: You only have a few Orange cups, and they are stuck in the bottom corners.
Sand Loop Level 139 Solution: Analyzing the Layers
The "Danger Zone" in Sand Loop 139 is the middle of the supply tray, not the canvas. Looking at the pixel art, the hills have a jagged, stair-step pattern where Dark Green meets Lime Green. If you aren't careful with your timing, it's very easy to accidentally dump a Lime Green cup while the nozzle is still passing over a Dark Green pixel zone, ruining the clean edge of your hills.
Fill Order Prediction: Contrary to many levels where you paint the background last, here you will likely be painting the Sky (Cyan) and Hills (Green) simultaneously just to clear space in the tray. The Sun (Orange) is mechanically forced to be last. Do not try to save space for the sun early on; you literally can't reach the cups yet.
Tackling the Countdown Ice Gates in Sand Loop Level 139
The specific obstacle defining this level is the Countdown Ice Gate. You will see four blue archways with the number 3 on them.
Two are in the middle, and two are at the bottom corners sitting directly on top of the Orange cups.
Here is how these specific gates work: They are "usage locks." The number 3 represents how many cups directly above or adjacent to that gate must be cleared before the gate shatters. The bottom corner gates are the real problem. They effectively say: "You must clear the column of cups standing on top of this Orange cup before you can use it." This forces a vertical playstyle. You cannot pick and choose colors horizontally; you must drill down vertically to unlock the sun.
Sand Loop Level 139 Step-by-Step Walkthrough
1. Clearing the Dark Green "Cap"
Your first moves are dictated by the supply tray's geometry. The top corners of the tray are capped with Dark Green cups. You have no choice but to use them to start opening up the board.
- Send the top-left and top-right Dark Green cups to the belt.
- Timing Tip: These usually correspond to the darker peaks of the hills. Watch the nozzle position! Don't waste this dark ink on the light green sections.
2. Grinding Down the Gate Counters
Once the top layer is gone, you expose the Lime Green and Cyan cups sitting on top of the Ice Gates.
- Focus on one side at a time if possible, but keep your belt flowing.
- Every time you take a Green or Cyan cup from the columns above the Orange cups, the Ice Gate counter will drop (3... 2... 1...).
- Use the Cyan cups to fill the massive sky area. This is your "dump stat"—if you need to clear a cup to unlock the gate but the nozzle isn't near a green hill, just let the Cyan fill the sky. It’s safe and gets the cup out of the way.
3. The Mid-Game Traffic Jam
Around the halfway mark, your conveyor belt will be busy. You have 5 slots. Do not fill all 5 slots with Green cups if the nozzle is currently over the Cyan sky. You will cause a bottleneck.
- Keep 1 or 2 slots empty.
- Only pull a Lime Green cup if the nozzle is approaching the hill section.
- If you pull too many cups just to break the Ice Gates fast, you'll end up with waste. Patience is key here.
4. Unlocking and Pouring the Sun
Eventually, the counters on the bottom Ice Gates will hit zero and shatter. This exposes the Orange cups.
- By now, your sky and hills should be mostly done.
- The Sun is a single, isolated block of color.
- Wait for the nozzle to be near the top-left/center area where the sun is located.
- Load the Orange cups. Since they are the last things you unlocked, they should have a clear path to the finish. One or two clean pours will finish the masterpiece.


