Sand Loop Level 140 Solution Walkthrough | Sand Loop 140
How to solve Sand Loop level 140? Get instant solution for Sand Loop 140 with our step by step solution & video walkthrough.




Sand Loop Level 140 Guide: The Autumn Leaf Puzzle
This is the "Autumn Leaf" level. Unlike the speed-focused stages before it, Sand Loop Level 140 is a pure Blocker Logic puzzle. It forces you to play in a very specific order by physically trapping your most important color behind a wall of ice.
The hook here is the supply tray layout. You have a beautiful pixel art target that requires a lot of Green right in the center, but your Green cups are completely incarcerated by four massive Ice Blocks. You cannot touch the central figure of the art until you have successfully painted the background. The game prevents you from messing up the layer order by force.
Sand Loop Level 140 Solution: The Autumn Leaf
Take a second to look at the target image. It's a pixelated fall leaf pattern.
- Color Palette Deep Dive:
- Golden Yellow & Pumpkin Orange: These two colors make up 70% of the image. They form a mottled, mixed background.
- Dark Red: Used strictly for the four corners of the canvas.
- Forest Green: This is the stem and leaf detail right in the center.
- The "Danger Zones": The biggest mistake players make on Sand Loop 140 is obsessing over the Green cups too early. Because they are in the center of the tray, your eye is drawn to them. Ignore them. If you somehow managed to pour Green first (you can't, but theoretically), it would fall to the bottom and ruin the yellow background. The danger here is running out of slots in your 0/5 capacity bar while trying to chip away the ice.
- Fill Order Prediction: You are forced to paint "Outside-In" regarding the tray, which translates to "Background-to-Foreground" on the canvas. You must lay down the Yellow/Orange bed of sand first.
Tackling the "20" Ice Blocks in Sand Loop Level 140
The primary obstacle in Sand Loop 140 is the set of four Blue Ice Blocks labeled "20". These aren't standard barriers. They are hit-point barriers.
Each block has a health of 20. This number ticks down every time you successfully clear a cup adjacent to it. Because the Green cups are locked in the middle "cross" formation, you are forced to churn through the Outer Ring of cups (Red, Orange, Yellow) to reduce those numbers.
This creates a tension. You need to use the outer cups to break the ice, but you have to use them correctly on the canvas. You can't just trash them. You have to paint the background efficiently to lower the ice count, unlock the Green, and then finish the leaf.
Sand Loop Level 140 Step-by-Step Walkthrough
This level is a marathon, not a sprint. The "20" count on the ice blocks means you will be cycling cups for a long time. Keep your slot capacity (the 0/5 bar) clear. Never let it sit at 5/5.
1. The Yellow/Orange Base Layer
Your first moves must focus entirely on the Outer Ring. Look at the supply tray. The cups surrounding the ice are alternating Yellow and Orange, with Reds in the corners.
- Start by tapping the bottom row Yellow and Orange cups.
- The sand falls and settles at the bottom of the screen. This is perfect. The bottom of the target image is a mix of yellow and orange.
- As you clear these cups, watch the blue numbers on the Ice Blocks drop. They will go from 20 down to 18, 15, etc.
- Critical Tip: Do not rapid-fire tap. Tap a Yellow, let it hit the belt. Tap an Orange. Watch where they pour. The background is "noise" (random pixels), so precise timing isn't as crucial as solid color blocks, but try to keep the flow steady so the sand mixes slightly.
2. Managing the Dark Red Corners
While you are churning through Yellows and Oranges to break the ice, you will inevitably free up the Dark Red cups in the corners of the supply tray.
- Sand Loop Level 140 puts Dark Red in the corners of the canvas.
- Bottom Corners: If you grab a Dark Red cup early, use it immediately to fill the bottom-left or bottom-right corner of the screen.
- Top Corners: If you grab a Dark Red cup later in the run, save it (or time it) for when the sand pile is high enough to hit the top corners.
- Do not let Red cups clog your conveyor belt if the sand level is in the "middle" (where the Green leaf goes). If the sand is at the midway point, hold off on Red. Red is for the floor and the ceiling only.
3. The Ice Break and Transition
Once you have exhausted most of the outer ring, the Blue Ice Blocks will shatter. This is the turning point of Sand Loop Level 140.
- Suddenly, the four Green Cups in the center become available.
- At this point, your canvas should be about 50-60% full. The bottom half should be a nice bed of yellow/orange sand.
- Stop pouring background colors. Even if you have leftover Yellows, pause.
- Assess the level of the sand pile. Is it right in the middle? Good.
- Now, unleash the Green cups. Tap them in a sequence to pour the central leaf structure. Because the background is already laid, the Green sand will sit on top of the Yellow pile, right in the center where the leaf belongs.
4. The Final Top-Up
After the Green leaf is poured, you still have work to do.
- The leaf needs to be buried. You likely still have Yellow and Orange cups remaining (or respawning) on the outer edges.
- Resume pouring Yellow/Orange to cover the sides of the leaf and fill the upper background.
- Finally, use the last remaining Dark Red cups to hit the top two corners of the frame.
- If you find yourself with 1-2 tiny pixels of missing color, don't panic. Use the "Pulse" tap method (short taps) to drop small amounts of sand into the gaps rather than a continuous stream.
Summary of Priority
- Bottom Yellows/Oranges: Clears lower ice, builds base.
- Bottom Reds: Corners only.
- Green (Center): Only after ice breaks.
- Top Yellows/Oranges: Fills around the leaf.
- Top Reds: Finalizes the art.


