Sand Loop Level 246 Solution Walkthrough | Sand Loop 246
How to solve Sand Loop level 246? Get instant solution for Sand Loop 246 with our step by step solution & video walkthrough.

Sand Loop Level 246 Guide: The Sunset Waves Puzzle
This level features a nice pixel art rendition of Sunset Waves—dark blue water crashing against a beige shore, backed by an orange horizon and a red sky. Don't let the relaxing vibe fool you. This is a Blocker Level, pure and simple.
The hook here is the vertical "Dig." You aren't just matching colors; you are digging a tunnel through the center of your supply tray. You start with a meager 0/5 Slot Capacity, and two massive Ice Blocks (Health 32 and 25) act as corks in a bottle, preventing you from reaching the critical Orange and Cyan cups needed for the middle section of the art.
Sand Loop Level 246 Solution: Deconstructing the Waves
Before you start tapping, look at the canvas on the top screen. The color separation is distinct, which is the only mercy this level offers.
- The Bottom (Waves): Requires heavy amounts of Dark Blue and Cyan.
- The Middle (Sand & Horizon): Needs Beige (White) and Orange.
- The Top (Sky): Demands Red and Yellow.
The Danger Zone: The transition from Blue waves to Beige sand. The Ice Block (32) sits directly on top of your Cyan and Orange supply. If you panic and clear the side cups too fast without damaging the ice, you will run out of valid moves because the colors you need (Orange/Cyan) are physically stuck under that ice block.
Fill Order Prediction: You will paint the bottom Dark Blue waves first, but you will likely finish the Red sky before you finish the middle Horizon. The supply tray forces this weird "ends-to-middle" completion path.
Tackling the "32" Ice Block in Sand Loop Level 246
The most glaring obstacle in the screenshot is the Ice Block with 32 Health sitting dead center in the second row.
This block is a nightmare because of the 0/5 capacity. You cannot just spam cups onto the conveyor to clear space. You have no room to store mistakes. Every cup you pull must go onto the canvas immediately. The "32" implies you need to clear 32 cups adjacent to it (or use boosters if available) to shatter it. Until this block breaks, the Cyan and Orange cups directly beneath it are essentially in jail.
Worse, beneath that is another Ice Block (25) protecting the Padlocks (5). You have to chip away at these blocks constantly. If a move doesn't paint the canvas or hit an ice block, it's a wasted move.
Sand Loop Level 246 Step-by-Step Walkthrough
This level requires a strict order of operations. You cannot freelance here. The dependency chain is: Side Blues -> Ice Block 32 -> Middle Orange/Cyan -> Ice Block 25 -> Bottom Locks.
Clearing the Flanks to Feed the Waves
Your first moves are dictated by the supply tray structure. You have Blue and Red cups flanking the central Ice Block.
- Ignore the temptation to clear the Red cups immediately unless the sky needs them. Focus on the Blue cups on the left and right.
- Get these Blue cups onto the conveyor to start filling the bottom-most pixel layer of the dark blue waves.
- As you clear these side cups, you expose the sides of the Ice Block (32). Prioritize any match that touches this block. You need that number to drop to zero as fast as possible.
Cracking the Center (The 32 Block)
Once the initial side cups are gone, the conveyor will get hungry.
- You will likely be forced to use the Red cups to paint the top sky just to clear board space. Do this, but keep an eye on your slot limit.
- If the Ice Block (32) is still standing and you run out of side matches, you might deadlock. The trick is to clear the cups directly above the hidden Cyan cups if possible.
- Once the Ice Block (32) shatters, the middle section opens up. Suddenly, Cyan and Orange cups are free.
The Middle Grind and the Final Locks
Now you have access to the colors needed for the wave crests (Cyan) and the sunset horizon (Orange).
- Immediately start sending Cyan cups to the canvas. The waves are complex and take a lot of paint.
- While doing this, you are now chipping away at the second Ice Block (25). This one is annoying because it blocks the Padlocks.
- Keep your conveyor slots as empty as possible (1/5 or 2/5).
- Once the Ice Block (25) breaks, you can finally access the Padlocks. These usually require a specific number of cups to be cleared or a specific color key. In this layout, clearing the blockage usually pops the locks automatically or reveals the key needed.
- With the locks gone, the bottom reservoir (Yellow and more Red) flows freely. Use these to finish the sun clouds and the last patches of the red sky.
Pro Tip: Do not pull the Yellow cups from the very bottom corners until the locks are open. If you pull them early (if even possible), they will clog your 5 slots while you wait for the Red sky to finish. Leave them for last.


