Sand Loop Level 247 Solution Walkthrough | Sand Loop 247
How to solve Sand Loop level 247? Get instant solution for Sand Loop 247 with our step by step solution & video walkthrough.

Sand Loop Level 247 Guide: The Mt. Fuji Puzzle
You are staring at a classic landscape in Sand Loop Level 247: a pixelated rendition of Mt. Fuji, complete with a rising red sun, cherry blossoms, and a reflective lake. It’s undeniably pretty, but don’t let the serene view fool you. This is a logic-heavy level, not just a speed run. You are dealing with multiple blocker mechanics simultaneously: a massive Ice Block count and a restrictive Rope constraint on the left side.
The primary hook here is the color overlap. The cyan sky and the dark blue mountain dominate the canvas, but the tricky part is managing the high volume of White and Red cups needed for the snow cap and sun without jamming your supply tray. The level forces you to dig deep into the stack to find the specific colors needed for the fine details of the cherry blossoms, while the bulk colors (blue/cyan) sit temptingly on top, threatening to overfill your conveyor belt.
Sand Loop Level 247 Solution: The Landscape Breakdown
Looking at the target image, we have a clear hierarchy of needs.
- Color Palette Deep Dive: You have five main colors here. Cyan for the sky and water highlights. Dark Blue for the mountain body and lake depth. White for the iconic snow cap and clouds. Red for the sun and the cherry blossom accents. Orange/Yellow for the subtle reflection in the water.
- The "Danger Zones": The cherry blossom branch on the left is the nightmare zone. It requires alternating small bursts of Red and Dark Blue. If you spam Red cups for the sun too early, you might accidentally paint over the delicate branch structure or run out of Reds needed for those tiny flowers. Similarly, the water reflection at the bottom mixes Cyan, Dark Blue, and Orange in a checkered pattern. Sloppy pouring here ruins the reflection effect.
- Fill Order Prediction: You cannot paint the sky first. The Ice Block mechanic in the tray forces a specific order. You generally want to tackle the Dark Blue mountain base and the White snow cap concurrently to clear the middle lanes. The Cyan sky is huge, but it's a filler task for later. The Red sun is a focused burst, but it requires unblocking the deep red cups first.
Tackling the Ice Block Obstacle in Sand Loop Level 247
The most glaring obstacle in Sand Loop Level 247 is the Ice Block sitting on a Cyan cup in the second column. It has a counter of 27. This is huge.
This specific blocker dictates your entire early game. It means you cannot access anything below that second column until you have successfully matched 27 cups adjacent to it. This effectively cuts your accessible board space in half. You are forced to work around it, pulling cups from the far right and the far left to chip away at that number.
Worse, the Rope on the far left column binds a White cup and a Blue cup together. You cannot pull one without the other, which often leads to "dead" slots on your conveyor belt if you aren't ready to pour both colors. You have a 0/5 slot capacity. If you pull the roped pair when you only need one of the colors, you just wasted a precious slot.
Sand Loop Level 247 Step-by-Step Walkthrough
Success here relies on a strict dependency chain. The Ice Block protects the bottom layers, and the Rope restricts your flexibility.
1. Clearing the Top Layer Rubble
Start by assessing the top available cups: Cyan, Dark Blue, and Orange. Your canvas needs the Dark Blue for the mountain base immediately. Tap the Dark Blue cups first. This serves two purposes: it starts filling the largest color block (the mountain) and, crucially, it clears space adjacent to the Ice Block. Every match next to that '27' counts down the timer. Do not touch the Roped cups on the left yet. They are a trap.
2. Chipping the Ice Block
Focus your attention on the right side of the tray. This area is free of ropes and locks. You need to aggressively match cups here to lower the Ice Block count. The goal isn't just to fill the canvas; it's to execute "useless" fills if necessary just to get that number down. Prioritize any move that touches the frozen column. If you see a Red or White cup touching the Ice Block, prioritize that match, even if the fill logic isn't perfect for the art. You need that column open to access the heavy supply of Red cups buried at the bottom.
3. Navigating the Rope Trap
Once the mountain base (Dark Blue) and some of the snow cap (White) are formed, you will inevitably run out of easy matches on the right. Now, look at the Roped pair on the left (White/Blue). You should only pull this pair when the conveyor belt is empty (0/5 or 1/5). Pulling it at 4/5 will cause a jam. Wait until the dispenser needs both a cloud (White) and a piece of sky/water (Blue) roughly at the same time. If you mistime this, one cup will circle endlessly, clogging your limited slots.
4. Filling the Specific Background Color
By the time the Ice Block shatters, you should have the mountain mostly done. Now the floodgates open for Cyan. The sky takes a massive amount of paint. You can now rapid-fire the Cyan cups that were previously locked under the ice. Be careful near the Red Sun. The game often puts Red fill targets right next to Cyan sky pixels. Stop your Cyan barrage briefly when the sun's edge approaches to ensure you don't overshoot. Finish with the intricate reflection at the bottom—save your Orange cups for this specific moment; don't waste them on random test pours earlier.


