Sand Loop Level 173 Solution Walkthrough | Sand Loop 173
How to solve Sand Loop level 173? Get instant solution for Sand Loop 173 with our step by step solution & video walkthrough.




Sand Loop Level 173 Guide: The Potted Blue Plant Puzzle
This level features a nice piece of pixel art: a Blue Plant in a Yellow Pot sitting against a window. While the art is calming, the puzzle layout is aggressive. This is strictly a Logic Level, not a speed level. The challenge here isn't just matching colors; it is grinding through a massive "12-count" Ice Block that locks away nearly half of your resources.
The main hook of Sand Loop 173 is resource starvation. You need a lot of Pink for the background, but the game hides most of the Pink cups behind that Ice Block and a Golden Key mechanism. If you waste your top-layer cups, you'll get stuck with no legal moves before the blockade breaks.
Sand Loop Level 173 Solution: The Blue Plant
Before you start tapping, look at the pixel grid to understand what you are painting.
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Color Palette Deep Dive:
- Pink: This is the dominant background color. You will need a steady stream of this throughout the level.
- White: Used exclusively for the "window light" strips on the left side of the canvas.
- Blue: Used for the plant leaves. These are jagged and thin, requiring precise timing.
- Yellow & Cyan: Used for the floor pattern at the bottom.
- Orange: Used for the shading on the plant pot.
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The "Danger Zones":
- The Blue Leaves: The plant has a zigzag pattern. It is very easy to accidentally pour Blue when the nozzle is over a Pink section, or vice versa. Watch the pour spout position closely when the plant is being drawn.
- The White Strips: These vertical white lines on the left are narrow. If you queue a White cup and it gets delayed on the belt, you might miss the window (literally) and pour White over the Blue plant.
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Fill Order Prediction:
- The game usually prioritizes the bottom-up fill, so expect to paint the Cyan/Yellow floor and the Orange/Yellow pot early, alongside the lower Pink background.
Tackling the "Countdown Ice Block" in Sand Loop Level 173
The biggest obstacle in this level is the Ice Block labeled "12" sitting in the middle-left column.
Unlike standard ice that breaks with a specific color match, this is a Countdown Block. Every time you successfully place a cup onto the conveyor belt, the number ticks down by one. You must play 12 cups from the available pool to shatter this ice and access the cups trapped underneath it (which includes crucial Pink and Yellow reserves).
This creates a scarcity trap. You only have about 14-15 accessible cups at the start (the Left Column and the Top Right Cluster). If you play these cups inefficiently—or if you fill your 5 conveyor slots with colors you can't pour yet—you will deadlock before the Ice Block breaks.
Sand Loop Level 173 Step-by-Step Walkthrough
1. Dismantling the Rope Cluster
Your first move should focus on the top right section. There is a group of four cups (White, Yellow, Pink, Blue) bound by a Rope.
- You need to clear these cups to reach the Golden Key below them.
- Check the canvas. If the dispenser is over the floor area (Cyan/Yellow), grab the Yellow cup from the rope group immediately.
- If the dispenser is near the window, grab the White cup.
- Do not just tap them randomly. Only pull from the rope group if the color matches the current need. Your goal is to clear the space above the key.
2. Grinding Down the "12" Counter
While you work on the rope group, you must keep the Left Column moving.
- The Left Column is your "ammunition" to break the Ice Block.
- Every time you send a cup from the Left Column (Yellow, Blue, Yellow, Pink), the count on the Ice Block drops.
- Critical Tip: Do not let your conveyor belt fill up (5/5 slots) with unmatched colors. If the painting needs Pink and you load three Blue cups just to lower the ice count, you will clog the machine. Only feed the machine what it can eat.
3. Triggering the Golden Key
Once you have cleared the top right cups (the Rope group), the Golden Key becomes exposed.
- In this level configuration, the key usually serves as a physical blocker for the cups below it (Pink and White).
- Often, clearing the specific cup adjacent to or resting on the key mechanism will trigger it, causing the key to retract or fall.
- Once the key is gone, the bottom-right column becomes available. This is vital because you likely need those extra Pink cups for the background.
4. The Final Flood (Breaking the Ice)
By the time you've cleared the top layers and handled the key, the Ice Block counter should be hitting zero.
- When the Ice shatters, it releases the middle-bottom reserve: Pink, Yellow, Cyan, and Orange.
- Save the Orange: The Orange cup is at the very bottom of the middle stack. You need this for the pot. Do not try to rush to it; let the Pink and Yellows above it clear naturally.
- White Cup Timing: You have a few White cups buried deep in the stacks (one below the key, one below the ice). Save these strictly for the left-side window strips. If you miss the window strips, you'll ruin the pixel art definition.
5. Finishing the Background
The end of the level is a sea of Pink. Once the detailed plant (Blue) and pot (Yellow/Orange) are finished, you will just be pouring Pink into the remaining empty space. Keep your rhythm steady and don't overfill the belt, and the level is yours.


